Fast Quasi-Threshold Editing

April 28, 2015 Β· Declared Dead Β· πŸ› Embedded Systems and Applications

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Authors Ulrik Brandes, Michael Hamann, Ben Strasser, Dorothea Wagner arXiv ID 1504.07379 Category cs.DS: Data Structures & Algorithms Cross-listed cs.SI, physics.soc-ph Citations 17 Venue Embedded Systems and Applications Last Checked 3 months ago
Abstract
We introduce Quasi-Threshold Mover (QTM), an algorithm to solve the quasi-threshold (also called trivially perfect) graph editing problem with edge insertion and deletion. Given a graph it computes a quasi-threshold graph which is close in terms of edit count. This edit problem is NP-hard. We present an extensive experimental study, in which we show that QTM is the first algorithm that is able to scale to large real-world graphs in practice. As a side result we further present a simple linear-time algorithm for the quasi-threshold recognition problem.
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