Text to 3D Scene Generation with Rich Lexical Grounding

May 23, 2015 ยท Declared Dead ยท ๐Ÿ› Annual Meeting of the Association for Computational Linguistics

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Authors Angel Chang, Will Monroe, Manolis Savva, Christopher Potts, Christopher D. Manning arXiv ID 1505.06289 Category cs.CL: Computation & Language Cross-listed cs.GR Citations 115 Venue Annual Meeting of the Association for Computational Linguistics Last Checked 3 months ago
Abstract
The ability to map descriptions of scenes to 3D geometric representations has many applications in areas such as art, education, and robotics. However, prior work on the text to 3D scene generation task has used manually specified object categories and language that identifies them. We introduce a dataset of 3D scenes annotated with natural language descriptions and learn from this data how to ground textual descriptions to physical objects. Our method successfully grounds a variety of lexical terms to concrete referents, and we show quantitatively that our method improves 3D scene generation over previous work using purely rule-based methods. We evaluate the fidelity and plausibility of 3D scenes generated with our grounding approach through human judgments. To ease evaluation on this task, we also introduce an automated metric that strongly correlates with human judgments.
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