Sorting and Permuting without Bank Conflicts on GPUs
July 06, 2015 Β· Declared Dead Β· π Embedded Systems and Applications
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Authors
Peyman Afshani, Nodari Sitchinava
arXiv ID
1507.01391
Category
cs.DS: Data Structures & Algorithms
Cross-listed
cs.DC
Citations
10
Venue
Embedded Systems and Applications
Last Checked
4 months ago
Abstract
In this paper, we look at the complexity of designing algorithms without any bank conflicts in the shared memory of Graphical Processing Units (GPUs). Given input of size $n$, $w$ processors and $w$ memory banks, we study three fundamental problems: sorting, permuting and $w$-way partitioning (defined as sorting an input containing exactly $n/w$ copies of every integer in $[w]$). We solve sorting in optimal $O(\frac{n}{w} \log n)$ time. When $n \ge w^2$, we solve the partitioning problem optimally in $O(n/w)$ time. We also present a general solution for the partitioning problem which takes $O(\frac{n}{w} \log^3_{n/w} w)$ time. Finally, we solve the permutation problem using a randomized algorithm in $O(\frac{n}{w} \log\log\log_{n/w} n)$ time. Our results show evidence that when working with banked memory architectures, there is a separation between these problems and the permutation and partitioning problems are not as easy as simple parallel scanning.
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