The Complexity of All-switches Strategy Improvement

July 16, 2015 Β· Declared Dead Β· πŸ› ACM-SIAM Symposium on Discrete Algorithms

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Authors John Fearnley, Rahul Savani arXiv ID 1507.04500 Category cs.DS: Data Structures & Algorithms Cross-listed cs.CC, cs.GT, cs.LO Citations 9 Venue ACM-SIAM Symposium on Discrete Algorithms Last Checked 4 months ago
Abstract
Strategy improvement is a widely-used and well-studied class of algorithms for solving graph-based infinite games. These algorithms are parameterized by a switching rule, and one of the most natural rules is "all switches" which switches as many edges as possible in each iteration. Continuing a recent line of work, we study all-switches strategy improvement from the perspective of computational complexity. We consider two natural decision problems, both of which have as input a game $G$, a starting strategy $s$, and an edge $e$. The problems are: 1.) The edge switch problem, namely, is the edge $e$ ever switched by all-switches strategy improvement when it is started from $s$ on game $G$? 2.) The optimal strategy problem, namely, is the edge $e$ used in the final strategy that is found by strategy improvement when it is started from $s$ on game $G$? We show $\mathtt{PSPACE}$-completeness of the edge switch problem and optimal strategy problem for the following settings: Parity games with the discrete strategy improvement algorithm of VΓΆge and JurdziΕ„ski; mean-payoff games with the gain-bias algorithm [14,37]; and discounted-payoff games and simple stochastic games with their standard strategy improvement algorithms. We also show $\mathtt{PSPACE}$-completeness of an analogous problem to edge switch for the bottom-antipodal algorithm for finding the sink of an Acyclic Unique Sink Orientation on a cube.
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