Approximating Dense Max 2-CSPs

July 30, 2015 Β· Declared Dead Β· πŸ› International Workshop and International Workshop on Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Pasin Manurangsi, Dana Moshkovitz arXiv ID 1507.08348 Category cs.DS: Data Structures & Algorithms Citations 13 Venue International Workshop and International Workshop on Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques Last Checked 3 months ago
Abstract
In this paper, we present a polynomial-time algorithm that approximates sufficiently high-value Max 2-CSPs on sufficiently dense graphs to within $O(N^{\varepsilon})$ approximation ratio for any constant $\varepsilon > 0$. Using this algorithm, we also achieve similar results for free games, projection games on sufficiently dense random graphs, and the Densest $k$-Subgraph problem with sufficiently dense optimal solution. Note, however, that algorithms with similar guarantees to the last algorithm were in fact discovered prior to our work by Feige et al. and Suzuki and Tokuyama. In addition, our idea for the above algorithms yields the following by-product: a quasi-polynomial time approximation scheme (QPTAS) for satisfiable dense Max 2-CSPs with better running time than the known algorithms.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Data Structures & Algorithms

Died the same way β€” πŸ‘» Ghosted