PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection
August 25, 2015 Β· Declared Dead Β· π TOGS
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Authors
Changsoo Je, Min Tang, Youngeun Lee, Minkyoung Lee, Young J. Kim
arXiv ID
1508.06181
Category
cs.GR: Graphics
Cross-listed
cs.CG,
cs.RO
Citations
43
Venue
TOGS
Last Checked
6 months ago
Abstract
We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find an initial collision-free configuration using several methods such as centroid difference, maximally clear configuration, motion coherence, random configuration, and sampling-based search. We project this configuration on to a local contact space using a variant of continuous collision detection algorithm and construct a linear convex cone around the projected configuration. We then formulate a new projection of the in-collision configuration onto the convex cone as a Linear Complementarity Problem (LCP), which we solve using a type of Gauss-Seidel iterative algorithm. We repeat this procedure until a locally optimal PD is obtained. Our algorithm can process complicated models consisting of tens of thousands triangles at interactive rates.
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