Deep Reinforcement Learning with a Natural Language Action Space
November 14, 2015 Β· Declared Dead Β· π Annual Meeting of the Association for Computational Linguistics
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Authors
Ji He, Jianshu Chen, Xiaodong He, Jianfeng Gao, Lihong Li, Li Deng, Mari Ostendorf
arXiv ID
1511.04636
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.CL,
cs.LG
Citations
258
Venue
Annual Meeting of the Association for Computational Linguistics
Last Checked
3 months ago
Abstract
This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.
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