MazeBase: A Sandbox for Learning from Games

November 23, 2015 ยท Declared Dead ยท ๐Ÿ› arXiv.org

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Authors Sainbayar Sukhbaatar, Arthur Szlam, Gabriel Synnaeve, Soumith Chintala, Rob Fergus arXiv ID 1511.07401 Category cs.LG: Machine Learning Cross-listed cs.AI, cs.NE Citations 79 Venue arXiv.org Last Checked 5 months ago
Abstract
This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then statements or set negation). A variety of neural models (fully connected, convolutional network, memory network) are deployed via reinforcement learning on these games, with and without a procedurally generated curriculum. Despite the tasks' simplicity, the performance of the models is far from optimal, suggesting directions for future development. We also demonstrate the versatility of MazeBase by using it to emulate small combat scenarios from StarCraft. Models trained on the MazeBase version can be directly applied to StarCraft, where they consistently beat the in-game AI.
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