An Automaton Learning Approach to Solving Safety Games over Infinite Graphs

January 07, 2016 ยท The Ethereal ยท ๐Ÿ› International Conference on Tools and Algorithms for Construction and Analysis of Systems

๐Ÿ”ฎ THE ETHEREAL: The Ethereal
Pure theory โ€” exists on a plane beyond code

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Daniel Neider, Ufuk Topcu arXiv ID 1601.01660 Category cs.FL: Formal Languages Cross-listed cs.LG, cs.LO Citations 36 Venue International Conference on Tools and Algorithms for Construction and Analysis of Systems Last Checked 1 month ago
Abstract
We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method targets safety games with infinitely many states or with such a large number of states that it would be impractical---if not impossible---for conventional synthesis techniques that work on the entire state space. We resort to constructing finite-state controllers for such systems through an automata learning approach, utilizing a symbolic representation of the underlying game that is based on finite automata. Throughout the learning process, the learner maintains an approximation of the winning region (represented as a finite automaton) and refines it using different types of counterexamples provided by the teacher until a satisfactory controller can be derived (if one exists). We present a symbolic representation of safety games (inspired by regular model checking), propose implementations of the learner and teacher, and evaluate their performance on examples motivated by robotic motion planning in dynamic environments.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Formal Languages