Deep Reinforcement Learning from Self-Play in Imperfect-Information Games
March 03, 2016 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Johannes Heinrich, David Silver
arXiv ID
1603.01121
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.GT
Citations
437
Venue
arXiv.org
Last Checked
3 months ago
Abstract
Many real-world applications can be described as large-scale games of imperfect information. To deal with these challenging domains, prior work has focused on computing Nash equilibria in a handcrafted abstraction of the domain. In this paper we introduce the first scalable end-to-end approach to learning approximate Nash equilibria without prior domain knowledge. Our method combines fictitious self-play with deep reinforcement learning. When applied to Leduc poker, Neural Fictitious Self-Play (NFSP) approached a Nash equilibrium, whereas common reinforcement learning methods diverged. In Limit Texas Holdem, a poker game of real-world scale, NFSP learnt a strategy that approached the performance of state-of-the-art, superhuman algorithms based on significant domain expertise.
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