Capturing Dynamic Textured Surfaces of Moving Targets
April 11, 2016 Β· Declared Dead Β· π European Conference on Computer Vision
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Authors
Ruizhe Wang, Lingyu Wei, Etienne Vouga, Qixing Huang, Duygu Ceylan, Gerard Medioni, Hao Li
arXiv ID
1604.02801
Category
cs.CV: Computer Vision
Citations
44
Venue
European Conference on Computer Vision
Last Checked
6 months ago
Abstract
We present an end-to-end system for reconstructing complete watertight and textured models of moving subjects such as clothed humans and animals, using only three or four handheld sensors. The heart of our framework is a new pairwise registration algorithm that minimizes, using a particle swarm strategy, an alignment error metric based on mutual visibility and occlusion. We show that this algorithm reliably registers partial scans with as little as 15% overlap without requiring any initial correspondences, and outperforms alternative global registration algorithms. This registration algorithm allows us to reconstruct moving subjects from free-viewpoint video produced by consumer-grade sensors, without extensive sensor calibration, constrained capture volume, expensive arrays of cameras, or templates of the subject geometry.
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