Online Action Detection

April 21, 2016 ยท Declared Dead ยท ๐Ÿ› European Conference on Computer Vision

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Authors Roeland De Geest, Efstratios Gavves, Amir Ghodrati, Zhenyang Li, Cees Snoek, Tinne Tuytelaars arXiv ID 1604.06506 Category cs.CV: Computer Vision Citations 182 Venue European Conference on Computer Vision Last Checked 3 months ago
Abstract
In online action detection, the goal is to detect the start of an action in a video stream as soon as it happens. For instance, if a child is chasing a ball, an autonomous car should recognize what is going on and respond immediately. This is a very challenging problem for four reasons. First, only partial actions are observed. Second, there is a large variability in negative data. Third, the start of the action is unknown, so it is unclear over what time window the information should be integrated. Finally, in real world data, large within-class variability exists. This problem has been addressed before, but only to some extent. Our contributions to online action detection are threefold. First, we introduce a realistic dataset composed of 27 episodes from 6 popular TV series. The dataset spans over 16 hours of footage annotated with 30 action classes, totaling 6,231 action instances. Second, we analyze and compare various baseline methods, showing this is a challenging problem for which none of the methods provides a good solution. Third, we analyze the change in performance when there is a variation in viewpoint, occlusion, truncation, etc. We introduce an evaluation protocol for fair comparison. The dataset, the baselines and the models will all be made publicly available to encourage (much needed) further research on online action detection on realistic data.
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