Learning from the memory of Atari 2600
May 04, 2016 ยท Declared Dead ยท ๐ CGW@IJCAI
"No code URL or promise found in abstract"
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Authors
Jakub Sygnowski, Henryk Michalewski
arXiv ID
1605.01335
Category
cs.LG: Machine Learning
Cross-listed
cs.AI
Citations
12
Venue
CGW@IJCAI
Last Checked
3 months ago
Abstract
We train a number of neural networks to play games Bowling, Breakout and Seaquest using information stored in the memory of a video game console Atari 2600. We consider four models of neural networks which differ in size and architecture: two networks which use only information contained in the RAM and two mixed networks which use both information in the RAM and information from the screen. As the benchmark we used the convolutional model proposed in NIPS and received comparable results in all considered games. Quite surprisingly, in the case of Seaquest we were able to train RAM-only agents which behave better than the benchmark screen-only agent. Mixing screen and RAM did not lead to an improved performance comparing to screen-only and RAM-only agents.
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