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The Ethereal
On the Complexity of Connection Games
May 16, 2016 ยท The Ethereal ยท ๐ Theoretical Computer Science
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Authors
รdouard Bonnet, Florian Jamain, Abdallah Saffidine
arXiv ID
1605.04715
Category
cs.CC: Computational Complexity
Cross-listed
cs.AI
Citations
20
Venue
Theoretical Computer Science
Last Checked
3 months ago
Abstract
In this paper, we study three connection games among the most widely played: Havannah, Twixt, and Slither. We show that determining the outcome of an arbitrary input position is PSPACE-complete in all three cases. Our reductions are based on the popular graph problem Generalized Geography and on Hex itself. We also consider the complexity of generalizations of Hex parameterized by the length of the solution and establish that while Short Generalized Hex is W[1]-hard, Short Hex is FPT. Finally, we prove that the ultra-weak solution to the empty starting position in hex cannot be fully adapted to any of these three games.
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