On the Complexity of Connection Games

May 16, 2016 ยท The Ethereal ยท ๐Ÿ› Theoretical Computer Science

๐Ÿ”ฎ THE ETHEREAL: The Ethereal
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Authors ร‰douard Bonnet, Florian Jamain, Abdallah Saffidine arXiv ID 1605.04715 Category cs.CC: Computational Complexity Cross-listed cs.AI Citations 20 Venue Theoretical Computer Science Last Checked 3 months ago
Abstract
In this paper, we study three connection games among the most widely played: Havannah, Twixt, and Slither. We show that determining the outcome of an arbitrary input position is PSPACE-complete in all three cases. Our reductions are based on the popular graph problem Generalized Geography and on Hex itself. We also consider the complexity of generalizations of Hex parameterized by the length of the solution and establish that while Short Generalized Hex is W[1]-hard, Short Hex is FPT. Finally, we prove that the ultra-weak solution to the empty starting position in hex cannot be fully adapted to any of these three games.
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