A Convex Programming-based Algorithm for Mean Payoff Stochastic Games with Perfect Information
October 21, 2016 Β· Declared Dead Β· π Optimization Letters
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Authors
Endre Boros, Khaled Elbassioni, Vladimir Gurvich, Kazuhisa Makino
arXiv ID
1610.06681
Category
cs.DS: Data Structures & Algorithms
Citations
10
Venue
Optimization Letters
Last Checked
4 months ago
Abstract
We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph $G = (V, E)$, with local rewards $r: E \to \ZZ$, and three types of positions: black $V_B$, white $V_W$, and random $V_R$ forming a partition of $V$. It is a long-standing open question whether a polynomial time algorithm for BWR-games exists, even when $|V_R|=0$. In fact, a pseudo-polynomial algorithm for BWR-games would already imply their polynomial solvability. In this short note, we show that BWR-games can be solved via convex programming in pseudo-polynomial time if the number of random positions is a constant.
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