Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?

November 03, 2016 ยท Declared Dead ยท ๐Ÿ› Symposium on Computer Animation

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Xue Bin Peng, Michiel van de Panne arXiv ID 1611.01055 Category cs.LG: Machine Learning Cross-listed cs.GR, cs.RO Citations 197 Venue Symposium on Computer Animation Last Checked 4 months ago
Abstract
The use of deep reinforcement learning allows for high-dimensional state descriptors, but little is known about how the choice of action representation impacts the learning difficulty and the resulting performance. We compare the impact of four different action parameterizations (torques, muscle-activations, target joint angles, and target joint-angle velocities) in terms of learning time, policy robustness, motion quality, and policy query rates. Our results are evaluated on a gait-cycle imitation task for multiple planar articulated figures and multiple gaits. We demonstrate that the local feedback provided by higher-level action parameterizations can significantly impact the learning, robustness, and quality of the resulting policies.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Machine Learning

Died the same way โ€” ๐Ÿ‘ป Ghosted