Learning to Play in a Day: Faster Deep Reinforcement Learning by Optimality Tightening
November 05, 2016 ยท Declared Dead ยท ๐ International Conference on Learning Representations
"No code URL or promise found in abstract"
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Authors
Frank S. He, Yang Liu, Alexander G. Schwing, Jian Peng
arXiv ID
1611.01606
Category
cs.LG: Machine Learning
Cross-listed
stat.ML
Citations
85
Venue
International Conference on Learning Representations
Last Checked
4 months ago
Abstract
We propose a novel training algorithm for reinforcement learning which combines the strength of deep Q-learning with a constrained optimization approach to tighten optimality and encourage faster reward propagation. Our novel technique makes deep reinforcement learning more practical by drastically reducing the training time. We evaluate the performance of our approach on the 49 games of the challenging Arcade Learning Environment, and report significant improvements in both training time and accuracy.
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