Generative Multi-Adversarial Networks

November 05, 2016 ยท Declared Dead ยท ๐Ÿ› International Conference on Learning Representations

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Authors Ishan Durugkar, Ian Gemp, Sridhar Mahadevan arXiv ID 1611.01673 Category cs.LG: Machine Learning Cross-listed cs.MA, cs.NE Citations 361 Venue International Conference on Learning Representations Last Checked 3 months ago
Abstract
Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to multiple discriminators. In previous work, the successful training of GANs requires modifying the minimax objective to accelerate training early on. In contrast, GMAN can be reliably trained with the original, untampered objective. We explore a number of design perspectives with the discriminator role ranging from formidable adversary to forgiving teacher. Image generation tasks comparing the proposed framework to standard GANs demonstrate GMAN produces higher quality samples in a fraction of the iterations when measured by a pairwise GAM-type metric.
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