Minimizing cyber sickness in head mounted display systems: design guidelines and applications
November 19, 2016 Β· Declared Dead Β· π International Conference on Serious Games and Applications for Health
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Authors
Thiago M. Porcino, Esteban W. Clua, Cristina N. Vasconcelos, Daniela Trevisan, Luis Valente
arXiv ID
1611.06292
Category
cs.HC: Human-Computer Interaction
Citations
111
Venue
International Conference on Serious Games and Applications for Health
Last Checked
4 months ago
Abstract
We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many users have been reporting discomfort symptoms, such as nausea, sickness, and headaches, among others. When using VR for health applications, this is more critical, since the discomfort may interfere a lot in treatments. In this work we discuss possible causes of these issues, and present possible solutions as design guidelines that may mitigate them. In this context, we go deeper within a dynamic focus solution to reduce discomfort in immersive virtual environments, when using first-person navigation. This solution applies an heuristic model of visual attention that works in real time. This work also discusses a case study (as a first-person spatial shooter demo) that applies this solution and the proposed design guidelines.
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