A Statistical Approach to Continuous Self-Calibrating Eye Gaze Tracking for Head-Mounted Virtual Reality Systems
December 20, 2016 Β· Declared Dead Β· π IEEE Workshop/Winter Conference on Applications of Computer Vision
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Authors
Subarna Tripathi, Brian Guenter
arXiv ID
1612.06919
Category
cs.CV: Computer Vision
Citations
27
Venue
IEEE Workshop/Winter Conference on Applications of Computer Vision
Last Checked
4 months ago
Abstract
We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted display. This eliminates the need for an explicit calibration step and automatically compensates for small movements of the headset with respect to the head. The algorithm finds correspondences between corneal motion and screen space motion, and uses these to generate Gaussian Process Regression models. A combination of those models provides a continuous mapping from corneal position to screen space position. Accuracy is nearly as good as achieved with an explicit calibration step.
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