Streaming Virtual Reality Content
December 26, 2016 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Tarek El-Ganainy, Mohamed Hefeeda
arXiv ID
1612.08350
Category
cs.MM: Multimedia
Citations
64
Venue
arXiv.org
Last Checked
1 month ago
Abstract
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enable the means to stream 360 VR content on their platforms. In this study, we try to cover different aspects related to VR content representation, streaming, and quality assessment that will help establishing the basic knowledge of how to build a VR streaming system.
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