Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games
February 26, 2017 ยท Declared Dead ยท ๐ The Web Conference
"No code URL or promise found in abstract"
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Authors
Kunwoo Park, Meeyoung Cha, Haewoon Kwak, Kuan-Ta Chen
arXiv ID
1702.08005
Category
cs.SI: Social & Info Networks
Cross-listed
cs.HC
Citations
36
Venue
The Web Conference
Last Checked
3 months ago
Abstract
Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or abandon a game at different stages within the game, previous studies have looked at the retention problem from a snapshot view. This study, by analyzing in-game logs of 51,104 distinct individuals in an online multiplayer game, uniquely offers a multifaceted view of the retention problem over the players' virtual life phases. We find that key indicators of longevity change with the game level. Achievement features are important for players at the initial to the advanced phases, yet social features become the most predictive of longevity once players reach the highest level offered by the game. These findings have theoretical and practical implications for designing online games that are adaptive to meeting the players' needs.
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