Learning Graphical Games from Behavioral Data: Sufficient and Necessary Conditions

March 03, 2017 ยท Declared Dead ยท ๐Ÿ› International Conference on Artificial Intelligence and Statistics

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Authors Asish Ghoshal, Jean Honorio arXiv ID 1703.01218 Category cs.LG: Machine Learning Citations 10 Venue International Conference on Artificial Intelligence and Statistics Last Checked 6 months ago
Abstract
In this paper we obtain sufficient and necessary conditions on the number of samples required for exact recovery of the pure-strategy Nash equilibria (PSNE) set of a graphical game from noisy observations of joint actions. We consider sparse linear influence games --- a parametric class of graphical games with linear payoffs, and represented by directed graphs of n nodes (players) and in-degree of at most k. We show that one can efficiently recover the PSNE set of a linear influence game with $O(k^2 \log n)$ samples, under very general observation models. On the other hand, we show that $ฮฉ(k \log n)$ samples are necessary for any procedure to recover the PSNE set from observations of joint actions.
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