Liquid Splash Modeling with Neural Networks
April 14, 2017 Β· Entered Twilight Β· π Computer graphics forum (Print)
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Repo contents: CMakeLists.txt, INSTALLING, LICENSE, README.md, dependencies, resources, scenes, source, tools
Authors
Kiwon Um, Xiangyu Hu, Nils Thuerey
arXiv ID
1704.04456
Category
cs.GR: Graphics
Cross-listed
cs.LG
Citations
94
Venue
Computer graphics forum (Print)
Repository
https://github.com/kiwonum/mlflip
β 47
Last Checked
15 days ago
Abstract
This paper proposes a new data-driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small-scale splash detail for the fluid-implicit-particle method using training data acquired from physically parametrized, high resolution simulations. We use neural networks to model the regression of splash formation using a classifier together with a velocity modifier. For the velocity modification, we employ a heteroscedastic model. We evaluate our method for different spatial scales, simulation setups, and solvers. Our simulation results demonstrate that our model significantly improves visual fidelity with a large amount of realistic droplet formation and yields splash detail much more efficiently than finer discretizations.
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