The Iray Light Transport Simulation and Rendering System
May 03, 2017 Β· Declared Dead Β· π SIGGRAPH Talks
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Authors
Alexander Keller, Carsten WΓ€chter, Matthias Raab, Daniel Seibert, Dietger van Antwerpen, Johann KorndΓΆrfer, Lutz Kettner
arXiv ID
1705.01263
Category
cs.GR: Graphics
Citations
34
Venue
SIGGRAPH Talks
Last Checked
3 months ago
Abstract
While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today.
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