On human motion prediction using recurrent neural networks
May 06, 2017 ยท Declared Dead ยท ๐ Computer Vision and Pattern Recognition
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Authors
Julieta Martinez, Michael J. Black, Javier Romero
arXiv ID
1705.02445
Category
cs.CV: Computer Vision
Citations
1.0K
Venue
Computer Vision and Pattern Recognition
Last Checked
1 month ago
Abstract
Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.
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