Back to RGB: 3D tracking of hands and hand-object interactions based on short-baseline stereo
May 15, 2017 Β· Declared Dead Β· π 2017 IEEE International Conference on Computer Vision Workshops (ICCVW)
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Authors
Paschalis Panteleris, Antonis Argyros
arXiv ID
1705.05301
Category
cs.CV: Computer Vision
Citations
61
Venue
2017 IEEE International Conference on Computer Vision Workshops (ICCVW)
Last Checked
5 months ago
Abstract
We present a novel solution to the problem of 3D tracking of the articulated motion of human hand(s), possibly in interaction with other objects. The vast majority of contemporary relevant work capitalizes on depth information provided by RGBD cameras. In this work, we show that accurate and efficient 3D hand tracking is possible, even for the case of RGB stereo. A straightforward approach for solving the problem based on such input would be to first recover depth and then apply a state of the art depth-based 3D hand tracking method. Unfortunately, this does not work well in practice because the stereo-based, dense 3D reconstruction of hands is far less accurate than the one obtained by RGBD cameras. Our approach bypasses 3D reconstruction and follows a completely different route: 3D hand tracking is formulated as an optimization problem whose solution is the hand configuration that maximizes the color consistency between the two views of the hand. We demonstrate the applicability of our method for real time tracking of a single hand, of a hand manipulating an object and of two interacting hands. The method has been evaluated quantitatively on standard datasets and in comparison to relevant, state of the art RGBD-based approaches. The obtained results demonstrate that the proposed stereo-based method performs equally well to its RGBD-based competitors, and in some cases, it even outperforms them.
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