Atari games and Intel processors
May 19, 2017 Β· Declared Dead Β· π CGW@IJCAI
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Authors
Robert Adamski, Tomasz Grel, Maciej Klimek, Henryk Michalewski
arXiv ID
1705.06936
Category
cs.DC: Distributed Computing
Cross-listed
cs.AI,
cs.LG
Citations
5
Venue
CGW@IJCAI
Last Checked
3 months ago
Abstract
The asynchronous nature of the state-of-the-art reinforcement learning algorithms such as the Asynchronous Advantage Actor-Critic algorithm, makes them exceptionally suitable for CPU computations. However, given the fact that deep reinforcement learning often deals with interpreting visual information, a large part of the train and inference time is spent performing convolutions. In this work we present our results on learning strategies in Atari games using a Convolutional Neural Network, the Math Kernel Library and TensorFlow 0.11rc0 machine learning framework. We also analyze effects of asynchronous computations on the convergence of reinforcement learning algorithms.
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