The Numerics of GANs
May 30, 2017 ยท Declared Dead ยท ๐ Neural Information Processing Systems
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Authors
Lars Mescheder, Sebastian Nowozin, Andreas Geiger
arXiv ID
1705.10461
Category
cs.LG: Machine Learning
Citations
474
Venue
Neural Information Processing Systems
Last Checked
1 month ago
Abstract
In this paper, we analyze the numerics of common algorithms for training Generative Adversarial Networks (GANs). Using the formalism of smooth two-player games we analyze the associated gradient vector field of GAN training objectives. Our findings suggest that the convergence of current algorithms suffers due to two factors: i) presence of eigenvalues of the Jacobian of the gradient vector field with zero real-part, and ii) eigenvalues with big imaginary part. Using these findings, we design a new algorithm that overcomes some of these limitations and has better convergence properties. Experimentally, we demonstrate its superiority on training common GAN architectures and show convergence on GAN architectures that are known to be notoriously hard to train.
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