Learning Efficient Point Cloud Generation for Dense 3D Object Reconstruction

June 21, 2017 ยท Declared Dead ยท ๐Ÿ› AAAI Conference on Artificial Intelligence

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Chen-Hsuan Lin, Chen Kong, Simon Lucey arXiv ID 1706.07036 Category cs.CV: Computer Vision Cross-listed cs.LG Citations 452 Venue AAAI Conference on Artificial Intelligence Last Checked 3 months ago
Abstract
Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in attempt to predict 3D shapes, where information is rich only on the surfaces. In this paper, we propose a novel 3D generative modeling framework to efficiently generate object shapes in the form of dense point clouds. We use 2D convolutional operations to predict the 3D structure from multiple viewpoints and jointly apply geometric reasoning with 2D projection optimization. We introduce the pseudo-renderer, a differentiable module to approximate the true rendering operation, to synthesize novel depth maps for optimization. Experimental results for single-image 3D object reconstruction tasks show that we outperforms state-of-the-art methods in terms of shape similarity and prediction density.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Computer Vision

Died the same way โ€” ๐Ÿ‘ป Ghosted