An Unsupervised Game-Theoretic Approach to Saliency Detection
August 08, 2017 Β· Declared Dead Β· π IEEE Transactions on Image Processing
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Authors
Yu Zeng, Huchuan Lu, Ali Borji, Mengyang Feng
arXiv ID
1708.02476
Category
cs.CV: Computer Vision
Citations
37
Venue
IEEE Transactions on Image Processing
Last Checked
6 months ago
Abstract
We propose a novel unsupervised game-theoretic salient object detection algorithm that does not require labeled training data. First, saliency detection problem is formulated as a non-cooperative game, hereinafter referred to as Saliency Game, in which image regions are players who choose to be "background" or "foreground" as their pure strategies. A payoff function is constructed by exploiting multiple cues and combining complementary features. Saliency maps are generated according to each region's strategy in the Nash equilibrium of the proposed Saliency Game. Second, we explore the complementary relationship between color and deep features and propose an Iterative Random Walk algorithm to combine saliency maps produced by the Saliency Game using different features. Iterative random walk allows sharing information across feature spaces, and detecting objects that are otherwise very hard to detect. Extensive experiments over 6 challenging datasets demonstrate the superiority of our proposed unsupervised algorithm compared to several state of the art supervised algorithms.
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