Regret Minimization for Partially Observable Deep Reinforcement Learning

October 31, 2017 ยท Declared Dead ยท ๐Ÿ› International Conference on Machine Learning

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Peter Jin, Kurt Keutzer, Sergey Levine arXiv ID 1710.11424 Category cs.LG: Machine Learning Cross-listed cs.AI Citations 54 Venue International Conference on Machine Learning Last Checked 5 months ago
Abstract
Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximation to an advantage-like function and is robust to partially observed state. We demonstrate that this new algorithm can substantially outperform strong baseline methods on several partially observed reinforcement learning tasks: learning first-person 3D navigation in Doom and Minecraft, and acting in the presence of partially observed objects in Doom and Pong.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Machine Learning

Died the same way โ€” ๐Ÿ‘ป Ghosted