Simulating Human Grandmasters: Evolution and Coevolution of Evaluation Functions
November 18, 2017 ยท Declared Dead ยท ๐ Annual Conference on Genetic and Evolutionary Computation
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Authors
Eli David, H. Jaap van den Herik, Moshe Koppel, Nathan S. Netanyahu
arXiv ID
1711.06840
Category
cs.NE: Neural & Evolutionary
Cross-listed
cs.LG,
stat.ML
Citations
12
Venue
Annual Conference on Genetic and Evolutionary Computation
Last Checked
3 months ago
Abstract
This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the organisms are evolved to mimic the behavior of human grandmasters, and in the unsupervised learning phase these evolved organisms are further improved upon by means of coevolution. While past attempts succeeded in creating a grandmaster-level program by mimicking the behavior of existing computer chess programs, this paper presents the first successful attempt at evolving a state-of-the-art evaluation function by learning only from databases of games played by humans. Our results demonstrate that the evolved program outperforms a two-time World Computer Chess Champion.
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