Simulating Human Grandmasters: Evolution and Coevolution of Evaluation Functions

November 18, 2017 ยท Declared Dead ยท ๐Ÿ› Annual Conference on Genetic and Evolutionary Computation

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Eli David, H. Jaap van den Herik, Moshe Koppel, Nathan S. Netanyahu arXiv ID 1711.06840 Category cs.NE: Neural & Evolutionary Cross-listed cs.LG, stat.ML Citations 12 Venue Annual Conference on Genetic and Evolutionary Computation Last Checked 3 months ago
Abstract
This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the organisms are evolved to mimic the behavior of human grandmasters, and in the unsupervised learning phase these evolved organisms are further improved upon by means of coevolution. While past attempts succeeded in creating a grandmaster-level program by mimicking the behavior of existing computer chess programs, this paper presents the first successful attempt at evolving a state-of-the-art evaluation function by learning only from databases of games played by humans. Our results demonstrate that the evolved program outperforms a two-time World Computer Chess Champion.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Neural & Evolutionary

R.I.P. ๐Ÿ‘ป Ghosted

LSTM: A Search Space Odyssey

Klaus Greff, Rupesh Kumar Srivastava, ... (+3 more)

cs.NE ๐Ÿ› IEEE TNNLS ๐Ÿ“š 6.0K cites 11 years ago

Died the same way โ€” ๐Ÿ‘ป Ghosted