Game Development Software Engineering Process Life Cycle: A Systematic Review
November 22, 2017 Β· Declared Dead Β· π Journal of Software Engineering Research and Development
"No code URL or promise found in abstract"
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Authors
Saiqa Aleem, Luiz Fernando Capretz, Faheem Ahmed
arXiv ID
1711.08527
Category
cs.SE: Software Engineering
Citations
139
Venue
Journal of Software Engineering Research and Development
Last Checked
4 months ago
Abstract
Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process differs from the traditional software development process because it involves interdisciplinary activities. Software engineering techniques are still important for game development because they can help the developer to achieve maintainability, flexibility, lower effort and cost, and better design. The purpose of this study is to assesses the state of the art research on the game development software engineering process and highlight areas that need further consideration by researchers. In the study, we used a systematic literature review methodology based on well-known digital libraries. The largest number of studies have been reported in the production phase of the game development software engineering process life cycle, followed by the pre-production phase. By contrast, the post-production phase has received much less research activity than the pre-production and production phases. The results of this study suggest that the game development software engineering process has many aspects that need further attention from researchers; that especially includes the postproduction phase.
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