Smartphone App Usage Prediction Using Points of Interest

November 26, 2017 Β· Declared Dead Β· πŸ› Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies

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Authors Donghan Yu, Yong Li, Fengli Xu, Pengyu Zhang, Vassilis Kostakos arXiv ID 1711.09337 Category cs.CY: Computers & Society Cross-listed cs.LG Citations 95 Venue Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies Last Checked 4 months ago
Abstract
In this paper we present the first population-level, city-scale analysis of application usage on smartphones. Using deep packet inspection at the network operator level, we obtained a geo-tagged dataset with more than 6 million unique devices that launched more than 10,000 unique applications across the city of Shanghai over one week. We develop a technique that leverages transfer learning to predict which applications are most popular and estimate the whole usage distribution based on the Point of Interest (POI) information of that particular location. We demonstrate that our technique has an 83.0% hitrate in successfully identifying the top five popular applications, and a 0.15 RMSE when estimating usage with just 10% sampled sparse data. It outperforms by about 25.7% over the existing state-of-the-art approaches. Our findings pave the way for predicting which apps are relevant to a user given their current location, and which applications are popular where. The implications of our findings are broad: it enables a range of systems to benefit from such timely predictions, including operating systems, network operators, appstores, advertisers, and service providers.
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