Beyond Grand Theft Auto V for Training, Testing and Enhancing Deep Learning in Self Driving Cars
December 04, 2017 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Mark Martinez, Chawin Sitawarin, Kevin Finch, Lennart Meincke, Alex Yablonski, Alain Kornhauser
arXiv ID
1712.01397
Category
cs.CV: Computer Vision
Citations
81
Venue
arXiv.org
Last Checked
5 months ago
Abstract
As an initial assessment, over 480,000 labeled virtual images of normal highway driving were readily generated in Grand Theft Auto V's virtual environment. Using these images, a CNN was trained to detect following distance to cars/objects ahead, lane markings, and driving angle (angular heading relative to lane centerline): all variables necessary for basic autonomous driving. Encouraging results were obtained when tested on over 50,000 labeled virtual images from substantially different GTA-V driving environments. This initial assessment begins to define both the range and scope of the labeled images needed for training as well as the range and scope of labeled images needed for testing the definition of boundaries and limitations of trained networks. It is the efficacy and flexibility of a "GTA-V"-like virtual environment that is expected to provide an efficient well-defined foundation for the training and testing of Convolutional Neural Networks for safe driving. Additionally, described is the Princeton Virtual Environment (PVE) for the training, testing and enhancement of safe driving AI, which is being developed using the video-game engine Unity. PVE is being developed to recreate rare but critical corner cases that can be used in re-training and enhancing machine learning models and understanding the limitations of current self driving models. The Florida Tesla crash is being used as an initial reference.
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