A Deep Reinforcement Learning-Based Framework for Content Caching
December 21, 2017 Β· Declared Dead Β· π Annual Conference on Information Sciences and Systems
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Authors
Chen Zhong, M. Cenk Gursoy, Senem Velipasalar
arXiv ID
1712.08132
Category
cs.IT: Information Theory
Citations
200
Venue
Annual Conference on Information Sciences and Systems
Last Checked
4 months ago
Abstract
Content caching at the edge nodes is a promising technique to reduce the data traffic in next-generation wireless networks. Inspired by the success of Deep Reinforcement Learning (DRL) in solving complicated control problems, this work presents a DRL-based framework with Wolpertinger architecture for content caching at the base station. The proposed framework is aimed at maximizing the long-term cache hit rate, and it requires no knowledge of the content popularity distribution. To evaluate the proposed framework, we compare the performance with other caching algorithms, including Least Recently Used (LRU), Least Frequently Used (LFU), and First-In First-Out (FIFO) caching strategies. Meanwhile, since the Wolpertinger architecture can effectively limit the action space size, we also compare the performance with Deep Q-Network to identify the impact of dropping a portion of the actions. Our results show that the proposed framework can achieve improved short-term cache hit rate and improved and stable long-term cache hit rate in comparison with LRU, LFU, and FIFO schemes. Additionally, the performance is shown to be competitive in comparison to Deep Q-learning, while the proposed framework can provide significant savings in runtime.
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