Building Generalizable Agents with a Realistic and Rich 3D Environment

January 07, 2018 ยท Entered Twilight ยท ๐Ÿ› International Conference on Learning Representations

๐ŸŒ… TWILIGHT: Old Age
Predates the code-sharing era โ€” a pioneer of its time

"Last commit was 5.0 years ago (โ‰ฅ5 year threshold)"

Evidence collected by the PWNC Scanner

Repo contents: .github, .gitignore, .gitmodules, CODE_OF_CONDUCT.md, CONTRIBUTING.md, Dockerfile, House3D, INSTRUCTION.md, LICENSE, README.md, renderer, setup.cfg, setup.py, tests

Authors Yi Wu, Yuxin Wu, Georgia Gkioxari, Yuandong Tian arXiv ID 1801.02209 Category cs.LG: Machine Learning Cross-listed cs.AI Citations 355 Venue International Conference on Learning Representations Repository https://github.com/facebookresearch/House3D โญ 1202 Last Checked 1 month ago
Abstract
Teaching an agent to navigate in an unseen 3D environment is a challenging task, even in the event of simulated environments. To generalize to unseen environments, an agent needs to be robust to low-level variations (e.g. color, texture, object changes), and also high-level variations (e.g. layout changes of the environment). To improve overall generalization, all types of variations in the environment have to be taken under consideration via different level of data augmentation steps. To this end, we propose House3D, a rich, extensible and efficient environment that contains 45,622 human-designed 3D scenes of visually realistic houses, ranging from single-room studios to multi-storied houses, equipped with a diverse set of fully labeled 3D objects, textures and scene layouts, based on the SUNCG dataset (Song et.al.). The diversity in House3D opens the door towards scene-level augmentation, while the label-rich nature of House3D enables us to inject pixel- & task-level augmentations such as domain randomization (Toubin et. al.) and multi-task training. Using a subset of houses in House3D, we show that reinforcement learning agents trained with an enhancement of different levels of augmentations perform much better in unseen environments than our baselines with raw RGB input by over 8% in terms of navigation success rate. House3D is publicly available at http://github.com/facebookresearch/House3D.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Machine Learning