Edge Computing Meets Millimeter-wave Enabled VR: Paving the Way to Cutting the Cord
January 23, 2018 Β· Declared Dead Β· π IEEE Wireless Communications and Networking Conference
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Authors
Mohammed S. Elbamby, Cristina Perfecto, Mehdi Bennis, Klaus Doppler
arXiv ID
1801.07614
Category
cs.IT: Information Theory
Cross-listed
cs.NI
Citations
76
Venue
IEEE Wireless Communications and Networking Conference
Last Checked
5 months ago
Abstract
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to $30\%$ reduction in end-to-end delay and $50\%$ in the $90^{\textrm{th}}$ percentile communication delay.
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