Edge Computing Meets Millimeter-wave Enabled VR: Paving the Way to Cutting the Cord

January 23, 2018 Β· Declared Dead Β· πŸ› IEEE Wireless Communications and Networking Conference

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Mohammed S. Elbamby, Cristina Perfecto, Mehdi Bennis, Klaus Doppler arXiv ID 1801.07614 Category cs.IT: Information Theory Cross-listed cs.NI Citations 76 Venue IEEE Wireless Communications and Networking Conference Last Checked 5 months ago
Abstract
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to $30\%$ reduction in end-to-end delay and $50\%$ in the $90^{\textrm{th}}$ percentile communication delay.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Information Theory

Died the same way β€” πŸ‘» Ghosted