Balancing Two-Player Stochastic Games with Soft Q-Learning
February 09, 2018 Β· Declared Dead Β· π International Joint Conference on Artificial Intelligence
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Authors
Jordi Grau-Moya, Felix Leibfried, Haitham Bou-Ammar
arXiv ID
1802.03216
Category
cs.AI: Artificial Intelligence
Citations
48
Venue
International Joint Conference on Artificial Intelligence
Last Checked
3 months ago
Abstract
Within the context of video games the notion of perfectly rational agents can be undesirable as it leads to uninteresting situations, where humans face tough adversarial decision makers. Current frameworks for stochastic games and reinforcement learning prohibit tuneable strategies as they seek optimal performance. In this paper, we enable such tuneable behaviour by generalising soft Q-learning to stochastic games, where more than one agent interact strategically. We contribute both theoretically and empirically. On the theory side, we show that games with soft Q-learning exhibit a unique value and generalise team games and zero-sum games far beyond these two extremes to cover a continuous spectrum of gaming behaviour. Experimentally, we show how tuning agents' constraints affect performance and demonstrate, through a neural network architecture, how to reliably balance games with high-dimensional representations.
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