Design Principles for Sparse Matrix Multiplication on the GPU
March 22, 2018 Β· Declared Dead Β· π European Conference on Parallel Processing
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Authors
Carl Yang, Aydin Buluc, John D. Owens
arXiv ID
1803.08601
Category
cs.DC: Distributed Computing
Citations
122
Venue
European Conference on Parallel Processing
Last Checked
4 months ago
Abstract
We implement two novel algorithms for sparse-matrix dense-matrix multiplication (SpMM) on the GPU. Our algorithms expect the sparse input in the popular compressed-sparse-row (CSR) format and thus do not require expensive format conversion. While previous SpMM work concentrates on thread-level parallelism, we additionally focus on latency hiding with instruction-level parallelism and load-balancing. We show, both theoretically and experimentally, that the proposed SpMM is a better fit for the GPU than previous approaches. We identify a key memory access pattern that allows efficient access into both input and output matrices that is crucial to getting excellent performance on SpMM. By combining these two ingredients---(i) merge-based load-balancing and (ii) row-major coalesced memory access---we demonstrate a 4.1x peak speedup and a 31.7% geomean speedup over state-of-the-art SpMM implementations on real-world datasets.
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