Learning to Run challenge solutions: Adapting reinforcement learning methods for neuromusculoskeletal environments

April 02, 2018 ยท Declared Dead ยท ๐Ÿ› arXiv.org

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Authors ลukasz Kidziล„ski, Sharada Prasanna Mohanty, Carmichael Ong, Zhewei Huang, Shuchang Zhou, Anton Pechenko, Adam Stelmaszczyk, Piotr Jarosik, Mikhail Pavlov, Sergey Kolesnikov, Sergey Plis, Zhibo Chen, Zhizheng Zhang, Jiale Chen, Jun Shi, Zhuobin Zheng, Chun Yuan, Zhihui Lin, Henryk Michalewski, Piotr Miล‚oล›, Bล‚aลผej Osiล„ski, Andrew Melnik, Malte Schilling, Helge Ritter, Sean Carroll, Jennifer Hicks, Sergey Levine, Marcel Salathรฉ, Scott Delp arXiv ID 1804.00361 Category cs.LG: Machine Learning Cross-listed cs.AI, stat.ML Citations 94 Venue arXiv.org Last Checked 4 months ago
Abstract
In the NIPS 2017 Learning to Run challenge, participants were tasked with building a controller for a musculoskeletal model to make it run as fast as possible through an obstacle course. Top participants were invited to describe their algorithms. In this work, we present eight solutions that used deep reinforcement learning approaches, based on algorithms such as Deep Deterministic Policy Gradient, Proximal Policy Optimization, and Trust Region Policy Optimization. Many solutions use similar relaxations and heuristics, such as reward shaping, frame skipping, discretization of the action space, symmetry, and policy blending. However, each of the eight teams implemented different modifications of the known algorithms.
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