A Comparative Study on Exact Triangle Counting Algorithms on the GPU

April 18, 2018 Β· Declared Dead Β· πŸ› HPGP@HPDC

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Authors Leyuan Wang, Yangzihao Wang, Carl Yang, John D. Owens arXiv ID 1804.06926 Category cs.DC: Distributed Computing Citations 51 Venue HPGP@HPDC Last Checked 5 months ago
Abstract
We implement exact triangle counting in graphs on the GPU using three different methodologies: subgraph matching to a triangle pattern; programmable graph analytics, with a set-intersection approach; and a matrix formulation based on sparse matrix-matrix multiplies. All three deliver best-of-class performance over CPU implementations and over comparable GPU implementations, with the graph-analytic approach achieving the best performance due to its ability to exploit efficient filtering steps to remove unnecessary work and its high-performance set-intersection core.
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