A0C: Alpha Zero in Continuous Action Space
May 24, 2018 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Thomas M. Moerland, Joost Broekens, Aske Plaat, Catholijn M. Jonker
arXiv ID
1805.09613
Category
stat.ML: Machine Learning (Stat)
Cross-listed
cs.AI,
cs.LG,
cs.RO,
eess.SY
Citations
53
Venue
arXiv.org
Last Checked
5 months ago
Abstract
A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, navigation and self-driving cars. This paper presents the necessary theoretical extensions of Alpha Zero to deal with continuous action space. We also provide some preliminary experiments on the Pendulum swing-up task, empirically showing the feasibility of our approach. Thereby, this work provides a first step towards the application of iterated search and learning in domains with a continuous action space.
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