A0C: Alpha Zero in Continuous Action Space

May 24, 2018 ยท Declared Dead ยท ๐Ÿ› arXiv.org

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Thomas M. Moerland, Joost Broekens, Aske Plaat, Catholijn M. Jonker arXiv ID 1805.09613 Category stat.ML: Machine Learning (Stat) Cross-listed cs.AI, cs.LG, cs.RO, eess.SY Citations 53 Venue arXiv.org Last Checked 5 months ago
Abstract
A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, navigation and self-driving cars. This paper presents the necessary theoretical extensions of Alpha Zero to deal with continuous action space. We also provide some preliminary experiments on the Pendulum swing-up task, empirically showing the feasibility of our approach. Thereby, this work provides a first step towards the application of iterated search and learning in domains with a continuous action space.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Machine Learning (Stat)

๐Ÿ”ฎ ๐Ÿ”ฎ The Ethereal

Layer Normalization

Jimmy Lei Ba, Jamie Ryan Kiros, Geoffrey E. Hinton

stat.ML ๐Ÿ› arXiv ๐Ÿ“š 12.0K cites 10 years ago

Died the same way โ€” ๐Ÿ‘ป Ghosted