Deep Reinforcement Learning in Ice Hockey for Context-Aware Player Evaluation

May 26, 2018 ยท Declared Dead ยท ๐Ÿ› International Joint Conference on Artificial Intelligence

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Authors Guiliang Liu, Oliver Schulte arXiv ID 1805.11088 Category cs.LG: Machine Learning Cross-listed cs.AI, stat.ML Citations 87 Venue International Joint Conference on Artificial Intelligence Last Checked 3 months ago
Abstract
A variety of machine learning models have been proposed to assess the performance of players in professional sports. However, they have only a limited ability to model how player performance depends on the game context. This paper proposes a new approach to capturing game context: we apply Deep Reinforcement Learning (DRL) to learn an action-value Q function from 3M play-by-play events in the National Hockey League (NHL). The neural network representation integrates both continuous context signals and game history, using a possession-based LSTM. The learned Q-function is used to value players' actions under different game contexts. To assess a player's overall performance, we introduce a novel Game Impact Metric (GIM) that aggregates the values of the player's actions. Empirical Evaluation shows GIM is consistent throughout a play season, and correlates highly with standard success measures and future salary.
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