Controlling Packet Drops to Improve Freshness of information

July 18, 2018 Β· Declared Dead Β· πŸ› International Conference on Network Games, Control and Optimization

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Authors Veeraruna Kavitha, Eitan Altman, Indrajit Saha arXiv ID 1807.09325 Category cs.NI: Networking & Internet Cross-listed math.PR Citations 37 Venue International Conference on Network Games, Control and Optimization Last Checked 6 months ago
Abstract
Many systems require frequent and regular updates of a certain information. These updates have to be transferred regularly from the source to the destination. We consider scenarios in which an old packet becomes completely obsolete, in the presence of a new packet. In this context, if a new packet arrives at the source while it is transferring a packet, one needs to decide the packet to be dropped. New packet has recent information, but might require more time to transfer. Thus it is not clear as to which packet to be dis- carded, and this is the main focus of the paper. Recently introduced performance metrics, called average age of information (AAoI) and peak age of information (PAoI) of the information available at the destination, are the relevant performance measures. These type of systems do not require storage buffers, of size more than one, at the source queue. We consider single source / multiple sources regularly updating information to a single destination possibly over wireless channels to derive optimal drop policies that optimize the AAoI. We showed that the state independent (static) policies like dropping always the old packets or dropping always the new packets is optimal in many scenarios, among an appropriate set of stationary Markov policies. We consider relevant games when multiple sources compete. In many scenarios, the non-cooperative solution almost minimizes the social objective, the sum of AAoIs of all the sources.
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