Approximating Poker Probabilities with Deep Learning

August 22, 2018 Β· Entered Twilight Β· πŸ› arXiv.org

πŸŒ… TWILIGHT: Old Age
Predates the code-sharing era β€” a pioneer of its time

"Last commit was 7.0 years ago (β‰₯5 year threshold)"

Evidence collected by the PWNC Scanner

Repo contents: .gitignore, README.md, __pycache__, src

Authors Brandon Da Silva arXiv ID 1808.07220 Category cs.AI: Artificial Intelligence Cross-listed cs.LG, stat.ML Citations 2 Venue arXiv.org Repository https://github.com/brandinho/Poker-Probability-Approximation ⭐ 24 Last Checked 2 months ago
Abstract
Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate it. Monte Carlo simulation is an effective technique that can be used to approximate the probability that a player will win and/or tie a hand. However, without the use of a memory-intensive lookup table or a supercomputer, it becomes infeasible to run millions of times when training an agent with self-play. To combat the space-time tradeoff, we use deep learning to approximate the probabilities obtained from the Monte Carlo simulation with high accuracy. The learned model proves to be a lightweight alternative to Monte Carlo simulation, which ultimately allows us to use the probabilities as inputs during self-play efficiently. The source code and optimized neural network can be found at https://github.com/brandinho/Poker-Probability-Approximation
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence