Learning to Importance Sample in Primary Sample Space
August 23, 2018 ยท Declared Dead ยท ๐ Computer graphics forum (Print)
"No code URL or promise found in abstract"
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Authors
Quan Zheng, Matthias Zwicker
arXiv ID
1808.07840
Category
cs.LG: Machine Learning
Cross-listed
cs.GR,
stat.ML
Citations
69
Venue
Computer graphics forum (Print)
Last Checked
5 months ago
Abstract
Importance sampling is one of the most widely used variance reduction strategies in Monte Carlo rendering. In this paper, we propose a novel importance sampling technique that uses a neural network to learn how to sample from a desired density represented by a set of samples. Our approach considers an existing Monte Carlo rendering algorithm as a black box. During a scene-dependent training phase, we learn to generate samples with a desired density in the primary sample space of the rendering algorithm using maximum likelihood estimation. We leverage a recent neural network architecture that was designed to represent real-valued non-volume preserving ('Real NVP') transformations in high dimensional spaces. We use Real NVP to non-linearly warp primary sample space and obtain desired densities. In addition, Real NVP efficiently computes the determinant of the Jacobian of the warp, which is required to implement the change of integration variables implied by the warp. A main advantage of our approach is that it is agnostic of underlying light transport effects, and can be combined with many existing rendering techniques by treating them as a black box. We show that our approach leads to effective variance reduction in several practical scenarios.
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