Recurrent World Models Facilitate Policy Evolution

September 04, 2018 Β· Declared Dead Β· πŸ› Neural Information Processing Systems

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Authors David Ha, JΓΌrgen Schmidhuber arXiv ID 1809.01999 Category cs.LG: Machine Learning Cross-listed stat.ML Citations 1.2K Venue Neural Information Processing Systems Last Checked 1 month ago
Abstract
A generative recurrent neural network is quickly trained in an unsupervised manner to model popular reinforcement learning environments through compressed spatio-temporal representations. The world model's extracted features are fed into compact and simple policies trained by evolution, achieving state of the art results in various environments. We also train our agent entirely inside of an environment generated by its own internal world model, and transfer this policy back into the actual environment. Interactive version of paper at https://worldmodels.github.io
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