Recurrent World Models Facilitate Policy Evolution
September 04, 2018 Β· Declared Dead Β· π Neural Information Processing Systems
"No code URL or promise found in abstract"
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Authors
David Ha, JΓΌrgen Schmidhuber
arXiv ID
1809.01999
Category
cs.LG: Machine Learning
Cross-listed
stat.ML
Citations
1.2K
Venue
Neural Information Processing Systems
Last Checked
1 month ago
Abstract
A generative recurrent neural network is quickly trained in an unsupervised manner to model popular reinforcement learning environments through compressed spatio-temporal representations. The world model's extracted features are fed into compact and simple policies trained by evolution, achieving state of the art results in various environments. We also train our agent entirely inside of an environment generated by its own internal world model, and transfer this policy back into the actual environment. Interactive version of paper at https://worldmodels.github.io
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