Multi-task Deep Reinforcement Learning with PopArt
September 12, 2018 ยท Declared Dead ยท ๐ AAAI Conference on Artificial Intelligence
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Matteo Hessel, Hubert Soyer, Lasse Espeholt, Wojciech Czarnecki, Simon Schmitt, Hado van Hasselt
arXiv ID
1809.04474
Category
cs.LG: Machine Learning
Cross-listed
stat.ML
Citations
344
Venue
AAAI Conference on Artificial Intelligence
Last Checked
3 months ago
Abstract
The reinforcement learning community has made great strides in designing algorithms capable of exceeding human performance on specific tasks. These algorithms are mostly trained one task at the time, each new task requiring to train a brand new agent instance. This means the learning algorithm is general, but each solution is not; each agent can only solve the one task it was trained on. In this work, we study the problem of learning to master not one but multiple sequential-decision tasks at once. A general issue in multi-task learning is that a balance must be found between the needs of multiple tasks competing for the limited resources of a single learning system. Many learning algorithms can get distracted by certain tasks in the set of tasks to solve. Such tasks appear more salient to the learning process, for instance because of the density or magnitude of the in-task rewards. This causes the algorithm to focus on those salient tasks at the expense of generality. We propose to automatically adapt the contribution of each task to the agent's updates, so that all tasks have a similar impact on the learning dynamics. This resulted in state of the art performance on learning to play all games in a set of 57 diverse Atari games. Excitingly, our method learned a single trained policy - with a single set of weights - that exceeds median human performance. To our knowledge, this was the first time a single agent surpassed human-level performance on this multi-task domain. The same approach also demonstrated state of the art performance on a set of 30 tasks in the 3D reinforcement learning platform DeepMind Lab.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Machine Learning
R.I.P.
๐ป
Ghosted
R.I.P.
๐ป
Ghosted
XGBoost: A Scalable Tree Boosting System
R.I.P.
๐ป
Ghosted
Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift
R.I.P.
๐ป
Ghosted
Semi-Supervised Classification with Graph Convolutional Networks
R.I.P.
๐ป
Ghosted
Proximal Policy Optimization Algorithms
R.I.P.
๐ป
Ghosted
Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Language Models are Few-Shot Learners
R.I.P.
๐ป
Ghosted
You Only Look Once: Unified, Real-Time Object Detection
R.I.P.
๐ป
Ghosted
A Unified Approach to Interpreting Model Predictions
R.I.P.
๐ป
Ghosted